Take, for instance, your typical restaurant ruckus you know, the one where the cleaver-wielding chef chases crooks from his kitchen. Kit (aka Hong Kong legend Jet Li) Yuns kung fu is so seamless it seems choreographed. Rise to Honor infuses the classic beat-em-up formula with cinematic flair.
In addition Rise to Honor is also short ' easily beatable in a rental period with few incentives to play through again. Likewise, the shooting elements feel clumsy with the dual analog control setup and it pales in comparison to the Max Payne titles, where it obviously gains a lot of its influence. Stealth in Rise to Honor, for example, is little more than a game of 'Red Light, Green Light'? and it feels like filler more than anything else. However, the traditional beat-em-up issue of repetition plagues Rise to Honor and it isn't alleviated by the other underdeveloped gameplay elements. For the most part, it works well and allows you to attack enemies on the fly from all directions.
Instead of basing all combos on the four face buttons of the PS2 controller, they're instead all based off the dual analog sticks, much like the Ape Escape games.
Rise to Honor is primarily a beat-em-up with several other gameplay elements like shooting and stealth thrown into the mix for some added variety. However, just watching Rise to Honor and basing an opinion solely off that would be faulty since the gameplay doesn't hold up nearly as well.